Fusion 360 import stl1/31/2024 ![]() I'm currently designing a 3D Printer and therefore I need to import some STL files into my project and then make a joint from that STL files to parts of my other components which I have created with Fusion 360. I’ve always been able to just select the artifact and hit delete.I have a question about how to make a joint between an inserted STL file and a component which is created with Fuision 360. Sometimes when I do things like this, I end up with artifacts (like the hole is skimmed over). Then offset the inner face the cylinder to get your hole to the correct dimensions. Using this sketch, extruded a walled cylinder to the bottom of the hole and Join it to the object. In a sketch starting on the top surface, create circles centered on the hole, with one circle inside the hole and one outside. As for the “prismatic” holes, you can model them away. Then I convert the result to a B-Rep (solid), and use Solid workspace tools to modify the converted object. I first reduce the number of triangles as far as I can without losing functionality. I have sometimes worked with STL files directly (rather than use them as a reference). Typically, I’ll delete this geometry to create a sharp corner, then add the chamfer or fillet back in using the Solid/Modify tools. As example, a drawing created using the “Fit Curves to Mesh” can capture fillets and chamfers on the STL. What is created is just arcs, curves, and lines, and can be edited or replaced or constrained like any other sketch geometry. And don’t feel like you have to stick to the results from the tool. This tool is a bit complex and will take some ramp-up time. The Sketch/Fit Curves to Mesh tool is designed to trace the curves of a Mesh Section. ![]() If you want to use the curves directly (like in an extrude) you have to recreate them in a sketch. Other are used as information on the placement of features.Ī Mesh Section is just reference drawing. Some of these Mesh Sections will be used to creating drawings for extrusion. Recently the Mesh Sections tool has been moved to the Mesh/Create menu. I bring the part into Fusion 360, and then use Fusion’s Mesh Section feature to take reference slices through the mesh. But I do regularly use STL files as the basis for something I’m modeling in Fusion 360.ĭating back to the MPCNC Burly, I’ve recreated and modified about a dozen of Ryans parts. I’ve watched several videos about importing and cleaning up STL files into Fusion 360, and the process has always seemed tedious, and the final result not super clean. I don’t have an answer to the specific question you are asking here. so would not tackle a complex 17 hour print. I can print 2 baby Christmas Yoda’s then the next print is a train wreck. Ironically, I have no interest in printing Primo parts as I could not be happier with the parts I bought from V1, and my 3D printing skills are at best sad. I can clean up the flat surfaces nice but circular faces are just prismatic. I would also love to import some of Ryan’s primo models to practice the modeling of shapes.īiggest hurdle is the conversion all of the holes are not converting very well. I only have the non-commercial license and am a little confused about the process. I love the availability of all the ideas on Thingiverse but really would like to be able to import into F360 to modify. Last year on January 1 I jumped down the Primo world and this year I bought an Ender 3 v2 that I am loving. ![]() I am pretty good with the conventional modeling side but would like to expand my knowledge of mesh and more free-form modeling. I want to expand my F360 modeling abilities.
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